- 12 oktober 2011
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Anvil Rock - Zone in northern shiverpeaks. Also a large, anvil-shaped mountain peak that was sacred to the Dwarven race because it was used by the Great Dwarf as a forge. Used for many years by Dwarven leaders as a meeting place. Located in the Southern Shiverpeaks, which with the decline of the Dwarves is now Norn territory.
Borlis Pass - Mission in GW 1 Northern Shiverpeaks. The Ascalonian refugees first met the dwarves their king, Jalis Ironhammer here. Together, they beat back the stone summit blockade and lit the Signal Beacon at Grooble?s Gulch to gain the trust of the Deldrimor Dwarves.
Yak?s Bend - First outpost in the Shiverpeaks in GW1. The first camp for the refugees of Ascalon after escaping an endless war with the Charr.
Got its name from the large amount of yak herds in the area.
Henge of Denravi - Town in Maguuma Jungles GW1, originally used as a meeting place for the druids who sought to become become closer to nature in Maguuma, was used in GW1 as a base of operations for the Shining Blade after being led there by the spirits of these druids.
Maguuma - The Maguuma Jungle covers much of west and south-western Kryta. It is home to towering trees and colourful flora, as well as dangerous wildlife such as trolls and oversized spiders. Druids of Melandru once watched over the thick canopies but they lost control over nature here.
Sorrow?s Furnace - First content expansion for GW 1. Stronghold of the Stone Summit Dwarves, and home of the menacing Iron Forgeman.
Kaineng - Main City in Cantha, which expanded quickly following the Jade Wind, when the city took on many refugees.
Jade Quarry - PvP area in Factions (Luxon Territory, Jade Sea). The Jade Quarry is located along the Western end of the Jade Sea, somewhat towards the northern end. The Quarry is a source of great strife between the Luxon and the Kurzick, as the Jade mined from here is of the best quality that can be found in the entire Jade Sea. Because of the many fights surrounding the quarry, mining Jade here is exceedingly dangerous.
Fort Aspenwood -PvP area in Factions (Kurzick Territory, Echovald Forest)
Fort Aspenwood is a competitive mission in Cantha (Guild Wars Factions), much like the Jade Quarry this mission has outposts for both factions (Luxon on the north side, Kurzick on the south).
The fortress originates from before the Jade Wind and was designed by a famed architect from House zu Heltzer (one of the great houses of the Kurzick, basically the political leaders of the faction). It is built from true stone, and one of few such buildings remaining. It has been a Kurzick stronghold for centuries.
Ehmry Bay - Kevin Ehmry (server programmer at ANet)
Ferguson?s Crossing - Mike Ferguson (PvE content dev for Guild Wars at ANet)
Darkhaven - ruins located in Sorrow?s Furnace, inhabited by many dredge.
Vasburg - GW1, Home of House Vasburg in Cantha - Best known for its elite armours for each respected faction.
Eredon Terrace - Small Luxon base of operations off the Jade Sea, used to create new mining machines
Crystal Desert - In Edge of Destiny the Crystal Desert is home to Glint; a champion dragon who favors humanity and tries to deceive Kralkatorrik(Elder dragon). Chapter 26 of the book describes the desert as a magical place where adventurers can hear each other's thoughts. It is also home to Glints hidden Sanctum/lair. The final battle between the elder dragon and the famous five adventures who start the lore of GW2 takes place in this desert; the battle, however, is lost.
Area in GW1, location where the PC in GW1 went to try to earn the attention of the Gods in order to become ?ascended? and become able to fight the Unseen.
Tarnished Coast - In Edge of Destiny the Asura make Rata Sum their home above the Tarnished Coast. The Destroyer of Life (a champion of Primordus), rises out of the Jungle nearby to mass his forces of Magma Destroyers. Luckily, KLAB (a pretentious Asura) makes the ?Caldera Plug? which the heroes use to put an end to the Destroyer of Life and his magma chamber, hence, saving the Tarnished Coast. [Chapter 23-24] Area in Tyria where the Asura made their new home
Steamspur Mountains - A mountain range formerly part of the Shiverpeaks. Recently became thawed due to a newly active volcano during the past two centuries.
Blazeridge Mountains - Mountain Ridge to the East of Ascalon
Isle of Janthir - Island north of Kryta where Saul D?Alessio claims to have received the Eye of Janthir, which can identify the ?Chosen?
Sea of Sorrows - Large inlet between Lion?s Arch, Orr, and the Ring of Fire island chain
Originally called the Bay of Sirens, the Sea of Sorrows is located at the southern edge of Kryta and between the western edge of the Southern Shiverpeaks and the Tarnished Coast in the West. South of the Sea of Sorrows lies the Strait of Malchor, which is named after the sculptor who created the statues of the Human Gods.
The main routes of trade with other countries and continents (like Cantha) used to pass through the Sea of Sorrows.
After the Cataclysm and before Zaithan rose it again, Orr was submerged in the Sea of Sorrows.
Deldrimor - Kingdom of Dwarves who assisted the Ascalonian refugees in their trek over the Shiverpeaks. In order to fight the Great Destroyer in the events of GW1:Eye of the North, the Deldrimor dwarves performed a ritual which turned them into stone as they became the embodiment of the Great Dwarf. These dwarves still fight the Destroyers, the minions of the elder dragon Primordius. Called upon the power of the Great Dwarf to turn to stone and fight the minions of Primordius within the depths of Tyria.
Scavenger?s Causeway - Land bridge connecting Orr to Tyria
Moladune - The Iron Mines of Moladune is a mission in GW1, Moladune itself refers to an ancient and mysterious city which once lied on the location of the mines
Eternal Grove - Mission in Kurzick Territory in Factions where three Kurzicks are infused into Juggernauts and the player has to protect them from Luxon and Afflicted attacks. It also
the point in the campaign where the Luxon and Kurzick ally against Shiro Tagachi.
Basalt Grotto - A safe passage in Elona that goes from Vabbi to the Desolation. It was supposedly used by Palawa Joko during his first invasion of Vabbi. (Nightfall)
Quarrel Falls - An outpost in Maguuma Jungle (Prophecies). The outpost was surrounded by many waterfalls and was considered a very calm and scenic location.
Sanctum Cay - Mission in GW1: Escaping the White Mantle, reaching Crystal Desert, undead boat.
The outpost with this name used to be a popular harbor for cargo ships to and from Cantha around the time of Guild Wars 1. The island a little to the east of this harbor (also originally called Sanctum Cay) has been taken by the Tengu in the time between Guild wars 1 and 2. The Tengu have established the Dominion of Wind there, which is (as far as is currently known) the last part of Tyria that is completely under their control.
Sanctum Cay is located towards the northwest of the Grove.
Nolani Academy - A school for arcane arts located in one of Ascalon?s most famous cities: Nolani. During the Mission in GW1 Prince Rurik sounds the horn Stormcaller in the immediate vicinity. This doused the fires of the Charr who were besieging Rin
Frost Gate - Mission in GW1. It is a grand structure that defends the passage from the Shiverpeaks into Kryta. During the Ascalonian evacuation, Ascalon?s Chosen break through the Stone Summit-held gate at the cost of Prince Rurik?s life.
Fort Witter - Matt Witter (Systems Designer at ArenaNet)
Loew?s Point - Habib Loew (Employee of ANet)
Divinity Coast - A coastal region in northern Kryta that holds the Fountain of Truth as well as Zinn?s Laboratory. It now houses Divinity?s Reach.
Divinity Coast used to have a lot of fisherman settlements and humans occupied the region for around 7 centuries by the time of Guild Wars 1, making it one of the region?s oldest setllements.
The Wilds - Mission in GW1. Here the player, a knight of the White Mantle, tracked the Shining Blade through the Maguuma Jungle and saved both the chosen and the Blade from being eaten alive by spiders. After the rescue, Evennia, leader of the Shining Blade, offered the player the opportunity to follow the Blade to Bloodstone Fen to learn the true secret of the White Mantle.
Bloodstone Fen: Mission in GW1: Home to one of the pieces of the bloodstone, an artifact that provided humans with magic. It was here that the true nature of the White Mantle was revealed. They were worshipping these unseen gods, and were luring the Chosen to the bloodstone to offer them as a sacrifice to their gods.
Eve?s Warren - Eve is a hero and one of Ascalon?s Chosen, she traveled with Devona?s group and was seen often through every campaign of GW1 where she offered her assistance as a henchman to the PC. She was also seen as the necromancer on the cover of the GW1 box
Port Sledge - Minor Town in the Southern Shiverpeaks. It is best known for its long bridge that leads to Witman?s Folly.
Sifhalla - Homestead of Sif Shadowhunter. Name is derived from Old Norse meaning Hall of Sif. Sif was the Norse goddess of beauty and agriculture.
Gate of Madness - Mission in Nightfall that takes place in the Realm of Torment. To bring down the fallen God Abaddon, the player had to seek out and cleanse the Temple of the Five Gods to gain their aid against Abaddon. To cleanse the temple, the PC encountered The Lich (the main antagonist of Prophecies) and Shiro (the main antagonist of Factions).
Bearce Falls - Tyler Bearce (QA at ANet)
Massey?s Grotto - Jordan Massey (Gameplay Programmer at ANet)
Bauer?s Pass - Inquisitor Bauer (A member of the White Mantle) or Tirzah Bauer (Employee of ANet) [Probably Tirzah Bauer]
Frazar Lake - Frazar Frostfur (Leader of a Charr group in the mission ?Against the Charr?) [Boss named by Jagger Vallance from Germany in the ?Eye of the North Brand the Boss (2007)? contest]
Arachnia Plateau - Landmark in Realm of Torment (Nightfall, Elona/)
(unsure if the info on this is canon or not, as I believe it comes from the descriptions found in the data files only and is not in the game itself)
Said to be the remains (specifically the belly) of the old god Arachnia (a giant Spider God who came before Abbadon and the other five Human Gods themselves).
Tanglewood Copse - Outpost in Echovald Forest (Factions)
Tanglewood Copse is a pilgrimage site for devotees of the old Canthan ancestor worship located on the northern edge of Echovald Forest. It is also considered a safe haven for travelers in general.
It is said that the first emperor stopped for the night in Tanglewood Copse during his inaugural tour of Echovald Forest.
Astralarium - ?The Astralarium? is an outpost in Istan (Nightfall, Istan)
Home to the Order of the Sky and the main place where astrology and astronomy are studied in Elona. Also one of the few locations with this purpose known to exist on Tyria.
The purpose of the Order of the Sky is to divine the meaning of ancient phropecies.
Located on the north side of Istan.
Jaya Bluffs - Snowy mountain range located on the eastern half of Shing Jea Island?s. The bluffs are inhabited by the Yeti?s and Sensali Tengu who are at war.
Cavalon - Luxon capital from GW: Factions. Located in the midst of the Jade Sea. Many of the buildings are formed from the ancient boats that were trapped when the Jade Wind blew through.
Seafarer?s Rest - Outpost in the Jade Sea in GW1
Källa och referens info: http://teamlegacy.net/_/gw2/whats-in-a-name-behind-gw2-server-names-r521
Anvil Rock - Zone in northern shiverpeaks. Also a large, anvil-shaped mountain peak that was sacred to the Dwarven race because it was used by the Great Dwarf as a forge. Used for many years by Dwarven leaders as a meeting place. Located in the Southern Shiverpeaks, which with the decline of the Dwarves is now Norn territory.
Borlis Pass - Mission in GW 1 Northern Shiverpeaks. The Ascalonian refugees first met the dwarves their king, Jalis Ironhammer here. Together, they beat back the stone summit blockade and lit the Signal Beacon at Grooble?s Gulch to gain the trust of the Deldrimor Dwarves.
Yak?s Bend - First outpost in the Shiverpeaks in GW1. The first camp for the refugees of Ascalon after escaping an endless war with the Charr.
Got its name from the large amount of yak herds in the area.
Henge of Denravi - Town in Maguuma Jungles GW1, originally used as a meeting place for the druids who sought to become become closer to nature in Maguuma, was used in GW1 as a base of operations for the Shining Blade after being led there by the spirits of these druids.
Maguuma - The Maguuma Jungle covers much of west and south-western Kryta. It is home to towering trees and colourful flora, as well as dangerous wildlife such as trolls and oversized spiders. Druids of Melandru once watched over the thick canopies but they lost control over nature here.
Sorrow?s Furnace - First content expansion for GW 1. Stronghold of the Stone Summit Dwarves, and home of the menacing Iron Forgeman.
Kaineng - Main City in Cantha, which expanded quickly following the Jade Wind, when the city took on many refugees.
Jade Quarry - PvP area in Factions (Luxon Territory, Jade Sea). The Jade Quarry is located along the Western end of the Jade Sea, somewhat towards the northern end. The Quarry is a source of great strife between the Luxon and the Kurzick, as the Jade mined from here is of the best quality that can be found in the entire Jade Sea. Because of the many fights surrounding the quarry, mining Jade here is exceedingly dangerous.
Fort Aspenwood -PvP area in Factions (Kurzick Territory, Echovald Forest)
Fort Aspenwood is a competitive mission in Cantha (Guild Wars Factions), much like the Jade Quarry this mission has outposts for both factions (Luxon on the north side, Kurzick on the south).
The fortress originates from before the Jade Wind and was designed by a famed architect from House zu Heltzer (one of the great houses of the Kurzick, basically the political leaders of the faction). It is built from true stone, and one of few such buildings remaining. It has been a Kurzick stronghold for centuries.
Ehmry Bay - Kevin Ehmry (server programmer at ANet)
Ferguson?s Crossing - Mike Ferguson (PvE content dev for Guild Wars at ANet)
Darkhaven - ruins located in Sorrow?s Furnace, inhabited by many dredge.
Vasburg - GW1, Home of House Vasburg in Cantha - Best known for its elite armours for each respected faction.
Eredon Terrace - Small Luxon base of operations off the Jade Sea, used to create new mining machines
Crystal Desert - In Edge of Destiny the Crystal Desert is home to Glint; a champion dragon who favors humanity and tries to deceive Kralkatorrik(Elder dragon). Chapter 26 of the book describes the desert as a magical place where adventurers can hear each other's thoughts. It is also home to Glints hidden Sanctum/lair. The final battle between the elder dragon and the famous five adventures who start the lore of GW2 takes place in this desert; the battle, however, is lost.
Area in GW1, location where the PC in GW1 went to try to earn the attention of the Gods in order to become ?ascended? and become able to fight the Unseen.
Tarnished Coast - In Edge of Destiny the Asura make Rata Sum their home above the Tarnished Coast. The Destroyer of Life (a champion of Primordus), rises out of the Jungle nearby to mass his forces of Magma Destroyers. Luckily, KLAB (a pretentious Asura) makes the ?Caldera Plug? which the heroes use to put an end to the Destroyer of Life and his magma chamber, hence, saving the Tarnished Coast. [Chapter 23-24] Area in Tyria where the Asura made their new home
Steamspur Mountains - A mountain range formerly part of the Shiverpeaks. Recently became thawed due to a newly active volcano during the past two centuries.
Blazeridge Mountains - Mountain Ridge to the East of Ascalon
Isle of Janthir - Island north of Kryta where Saul D?Alessio claims to have received the Eye of Janthir, which can identify the ?Chosen?
Sea of Sorrows - Large inlet between Lion?s Arch, Orr, and the Ring of Fire island chain
Originally called the Bay of Sirens, the Sea of Sorrows is located at the southern edge of Kryta and between the western edge of the Southern Shiverpeaks and the Tarnished Coast in the West. South of the Sea of Sorrows lies the Strait of Malchor, which is named after the sculptor who created the statues of the Human Gods.
The main routes of trade with other countries and continents (like Cantha) used to pass through the Sea of Sorrows.
After the Cataclysm and before Zaithan rose it again, Orr was submerged in the Sea of Sorrows.
Deldrimor - Kingdom of Dwarves who assisted the Ascalonian refugees in their trek over the Shiverpeaks. In order to fight the Great Destroyer in the events of GW1:Eye of the North, the Deldrimor dwarves performed a ritual which turned them into stone as they became the embodiment of the Great Dwarf. These dwarves still fight the Destroyers, the minions of the elder dragon Primordius. Called upon the power of the Great Dwarf to turn to stone and fight the minions of Primordius within the depths of Tyria.
Scavenger?s Causeway - Land bridge connecting Orr to Tyria
Moladune - The Iron Mines of Moladune is a mission in GW1, Moladune itself refers to an ancient and mysterious city which once lied on the location of the mines
Eternal Grove - Mission in Kurzick Territory in Factions where three Kurzicks are infused into Juggernauts and the player has to protect them from Luxon and Afflicted attacks. It also
the point in the campaign where the Luxon and Kurzick ally against Shiro Tagachi.
Basalt Grotto - A safe passage in Elona that goes from Vabbi to the Desolation. It was supposedly used by Palawa Joko during his first invasion of Vabbi. (Nightfall)
Quarrel Falls - An outpost in Maguuma Jungle (Prophecies). The outpost was surrounded by many waterfalls and was considered a very calm and scenic location.
Sanctum Cay - Mission in GW1: Escaping the White Mantle, reaching Crystal Desert, undead boat.
The outpost with this name used to be a popular harbor for cargo ships to and from Cantha around the time of Guild Wars 1. The island a little to the east of this harbor (also originally called Sanctum Cay) has been taken by the Tengu in the time between Guild wars 1 and 2. The Tengu have established the Dominion of Wind there, which is (as far as is currently known) the last part of Tyria that is completely under their control.
Sanctum Cay is located towards the northwest of the Grove.
Nolani Academy - A school for arcane arts located in one of Ascalon?s most famous cities: Nolani. During the Mission in GW1 Prince Rurik sounds the horn Stormcaller in the immediate vicinity. This doused the fires of the Charr who were besieging Rin
Frost Gate - Mission in GW1. It is a grand structure that defends the passage from the Shiverpeaks into Kryta. During the Ascalonian evacuation, Ascalon?s Chosen break through the Stone Summit-held gate at the cost of Prince Rurik?s life.
Fort Witter - Matt Witter (Systems Designer at ArenaNet)
Loew?s Point - Habib Loew (Employee of ANet)
Divinity Coast - A coastal region in northern Kryta that holds the Fountain of Truth as well as Zinn?s Laboratory. It now houses Divinity?s Reach.
Divinity Coast used to have a lot of fisherman settlements and humans occupied the region for around 7 centuries by the time of Guild Wars 1, making it one of the region?s oldest setllements.
The Wilds - Mission in GW1. Here the player, a knight of the White Mantle, tracked the Shining Blade through the Maguuma Jungle and saved both the chosen and the Blade from being eaten alive by spiders. After the rescue, Evennia, leader of the Shining Blade, offered the player the opportunity to follow the Blade to Bloodstone Fen to learn the true secret of the White Mantle.
Bloodstone Fen: Mission in GW1: Home to one of the pieces of the bloodstone, an artifact that provided humans with magic. It was here that the true nature of the White Mantle was revealed. They were worshipping these unseen gods, and were luring the Chosen to the bloodstone to offer them as a sacrifice to their gods.
Eve?s Warren - Eve is a hero and one of Ascalon?s Chosen, she traveled with Devona?s group and was seen often through every campaign of GW1 where she offered her assistance as a henchman to the PC. She was also seen as the necromancer on the cover of the GW1 box
Port Sledge - Minor Town in the Southern Shiverpeaks. It is best known for its long bridge that leads to Witman?s Folly.
Sifhalla - Homestead of Sif Shadowhunter. Name is derived from Old Norse meaning Hall of Sif. Sif was the Norse goddess of beauty and agriculture.
Gate of Madness - Mission in Nightfall that takes place in the Realm of Torment. To bring down the fallen God Abaddon, the player had to seek out and cleanse the Temple of the Five Gods to gain their aid against Abaddon. To cleanse the temple, the PC encountered The Lich (the main antagonist of Prophecies) and Shiro (the main antagonist of Factions).
Bearce Falls - Tyler Bearce (QA at ANet)
Massey?s Grotto - Jordan Massey (Gameplay Programmer at ANet)
Bauer?s Pass - Inquisitor Bauer (A member of the White Mantle) or Tirzah Bauer (Employee of ANet) [Probably Tirzah Bauer]
Frazar Lake - Frazar Frostfur (Leader of a Charr group in the mission ?Against the Charr?) [Boss named by Jagger Vallance from Germany in the ?Eye of the North Brand the Boss (2007)? contest]
Arachnia Plateau - Landmark in Realm of Torment (Nightfall, Elona/)
(unsure if the info on this is canon or not, as I believe it comes from the descriptions found in the data files only and is not in the game itself)
Said to be the remains (specifically the belly) of the old god Arachnia (a giant Spider God who came before Abbadon and the other five Human Gods themselves).
Tanglewood Copse - Outpost in Echovald Forest (Factions)
Tanglewood Copse is a pilgrimage site for devotees of the old Canthan ancestor worship located on the northern edge of Echovald Forest. It is also considered a safe haven for travelers in general.
It is said that the first emperor stopped for the night in Tanglewood Copse during his inaugural tour of Echovald Forest.
Astralarium - ?The Astralarium? is an outpost in Istan (Nightfall, Istan)
Home to the Order of the Sky and the main place where astrology and astronomy are studied in Elona. Also one of the few locations with this purpose known to exist on Tyria.
The purpose of the Order of the Sky is to divine the meaning of ancient phropecies.
Located on the north side of Istan.
Jaya Bluffs - Snowy mountain range located on the eastern half of Shing Jea Island?s. The bluffs are inhabited by the Yeti?s and Sensali Tengu who are at war.
Cavalon - Luxon capital from GW: Factions. Located in the midst of the Jade Sea. Many of the buildings are formed from the ancient boats that were trapped when the Jade Wind blew through.
Seafarer?s Rest - Outpost in the Jade Sea in GW1
Källa och referens info: http://teamlegacy.net/_/gw2/whats-in-a-name-behind-gw2-server-names-r521