Necro Updates

28 augusti 2012
901
0
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Necromancer
•The Soul Reaping trait line now properly increases maximum Life Force.
•Ghastly Claws: This skill’s damage has been increased by 10% and updated to indicate the correct life force gained.
•Reaper’s Touch: This skill applies 4 stacks of vulnerability per hit instead of 3.
•Mark of Blood: This skill now uses the standard staff scythe cast effects.
•Spectral Wall: This skill now applies its recharge at the correct time instead of both during and after casting.
•Dark Path: This skill now applies it recharge at the correct time instead of both during and after casting.
•Spinal Shivers: This skill’s casting effects and audio are now consistent with or without the Spiteful Talisman trait.
•Soul Marks and Mark of Revival: These traits now work together to grant 3% life force to players when triggered.
•Death Nova: This skill now properly activates when using Taste of Death and Putrid Explosion. The internal cooldown has been removed. This skill’s field duration is now 4 seconds, and the rate it pulses has been increased to every 2 seconds. Its poison duration is 5 seconds per pulse.
•Weakening Shroud: This trait now functions underwater.
•Mark of Evasion: This trait is no longer a blast finisher when the mark is created.
•Plague Blast: This skill’s casting time has been reduced.
•Death Shroud: Moa Morph now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud and using their entire bar while in the transform.
•Deadly Catch: This skill now pulls enemies to the necromancer in a reliable fashion.
•Summon Blood Fiend: The Blood Fiend’s survivability has been increased, and its attack now heals the necromancer for 200% of its previous heal.
•Spectral Walk: This skill now sets its underwater slot appropriately on recharge.
•Corrosive Poison Cloud: This skill’s duration tooltip has been corrected.
•Frozen Abyss: This skill now lists the vulnerability it applies.
•Spectral Grasp: This skill’s projectile velocity has been increased by 33%.
•Lich Form: Leaving this skill now removes stability from the player to make the removal consistent with all other transform elites.
•Feast: This skill no longer causes damage to the necromancer.
•Sinking Tomb: This skill now has a correct range of 1200, cannot hit targets above the water, and has to hit the target to cause the sink effect.
•Vampiric Precision, Vampiric Rituals, and Vampiric: These traits have been updated so that they don’t heal enemies when in lower-level areas.
•Signet of Spite: This skill’s description now indicates all conditions applied.
 
28 augusti 2012
901
0
56
SV: Necro Updates

Healium skrev:
Skunkwerk skrev:
Mesmer
•Moa Morph: Targets transformed by this skill have 5 new and less-frustrating skills, and this skill can also be used underwater to turn enemies into tuna. This skill now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud.
•Portal: This skill’s recharge has been increased to 90 seconds.
•Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.
•Phantasmal Mage: This skill’s confusion has been increased to 3 stacks for 3 seconds from 1 stack for 9 seconds. The recharge on Phantasmal Mage’s skill has been increased to 6 seconds from 5 seconds.
•The Prestige: This skill’s damage has been increased by 100%.
•Phantasmal Haste: This trait now works.

Necro och mesmer är inte samma klass.. :D

Why you lil... (Homer Simpson)
 

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